;___________________________________________________________________ ;------- ; ;Made from sprites done for Patreon ; ;------ ; ;Author: Morinetsu ;-------- ;_____________________________________________________________________ [Info] name = "Bakery (Empty)" round1def = stages/Bakery DE.def round2def = stages/Bakery NE.def round3def = stages/Bakery NE.def [Camera] startx = 0 starty = 0 boundleft = -700 boundright = 700 boundhigh = -350 boundlow = 0 verticalfollow = 1.2 floortension = 20 tension = 20 startzoom= .6 zoomout= .9 zoomin= 1.01 [PlayerInfo] p1startx = -70 p1starty = 0 p1startz = 0 p1facing = 1 p2startx = 70 p2starty = 0 p2startz = 0 p2facing = -1 leftbound = -1000 rightbound = 1000 topbound = 0 botbound = 0 [Bound] screenleft = 15 screenright = 15 [StageInfo] zoffset = 210 autoturn = 1 resetBG = 0 hires = 1 [Shadow] intensity = 0 [Reflection] intensity = 150 [Music] bgmusic.round1= sound/IEROD1904115-metologia-1904115-320.ogg bgmusic.round2= sound/IEROD1901804-dream-with-me-1901804-320.ogg bgmusic.round3= sound/IEROD1901804-dream-with-me-1901804-320.ogg bgvolume = 0 [BGdef] spr = stages/Bakery.sff debugbg = 1 [BG Back] type = Normal spriteno = 0, 0 delta = 0.8, 0.9 start = 0, 250 trans = none scalestart = 1,1 [BG Floor] type = Normal spriteno = 0, 1 mask = 1 start = 0, 260 delta = 0.8, 0.9 scalestart = 1,.8 [BG Filter1] type = Normal spriteno = 0, 9 trans = AddAlpha alpha = 50, 190 sin.x = 10, 0, 0 scalestart = 1.50,1.50 [BG Posters] type = Normal spriteno = 0, 2 mask = 1 start = 0, 10 delta = 0.8, 0.9 scalestart = .5,.5 [BG Bon AppetitS] type = Normal spriteno = 0, 11 mask = 1 start = 0, 0 trans = Add alpha= 100,100 delta = 0.85, .85 scalestart = .50,.50 [BG Bon Appetit] type = Normal spriteno = 0, 3 mask = 1 start = 0, 0 delta = 0.9, .9 scalestart = .50,.50 [BG Hearts] type = Normal spriteno = 0, 8 mask = 1 start = 0, 200 delta = 0.7, 0.8 scalestart = .5,.5 [BG HeartsFX] type = anim actionno= 2 mask = 1 start = 0, 200 delta = 0.7, 0.8 scalestart = .5,.5 layerno=1 [BG Breads 0S] type = Normal spriteno = 0, 12 mask = 1 start = -300, 120 trans = Add alpha= 100,100 delta = 0.8, 1 scalestart = .50,.50 [BG Breads 1S] type = Normal spriteno = 0, 12 mask = 1 trans = Add alpha= 100,100 start = -530, 120 delta = 0.8, 1 scalestart = .50,.50 [BG Breads 0] type = Normal spriteno = 0, 5 mask = 1 start = -300, 120 delta = 0.9, 1 scalestart = .50,.50 [BG Breads 1] type = Normal spriteno = 0, 5 mask = 1 start = -530, 120 delta = 0.9, 1 scalestart = .50,.50 [BG Breads 2S] type = Normal spriteno = 0, 13 mask = 1 start = 300, 120 trans = Add alpha= 100,100 delta = 0.8, 1 scalestart = .50,.50 [BG Breads 3S] type = Normal spriteno = 0, 13 mask = 1 start = 530, 120 trans = Add alpha= 100,100 delta = 0.8, 1 scalestart = .50,.50 [BG Breads 2] type = Normal spriteno = 0, 4 mask = 1 start = 300, 120 delta = 0.9, 1 scalestart = .50,.50 [BG Breads 3] type = Normal spriteno = 0, 4 mask = 1 start = 530, 120 delta = 0.9, 1 scalestart = .50,.50 [BG DessertsS] type = anim actionno=1 mask = 1 start = 0, 400 delta = 0.8, 0.3 scalestart = .40,.20 [BG Desserts] type = Normal spriteno = 0, 6 mask = 1 start = 0, 320 delta = 0.8, 0.9 scalestart = .40,.40 [BG Cupcake1] type = Normal spriteno = 0, 7 mask = 1 start = 500, 300 delta = 0.9, 1 scalestart = .50,.50 layerno=1 [BG Cupcake2] type = Normal spriteno = 0, 14 mask = 1 start = -520, 300 delta = 0.9, 1 scalestart = .50,.50 layerno=1 [BG Filter1] type = Normal spriteno = 9, 0 mask= 0 trans = Add alpha= 125,130 layerno = 1 delta= .5,.5 scalestart = 1.2,1.2 [Begin Action 1] 0,6, 0,0, 15, V, AS100D256 [Begin Action 2] 0,9, 0,0, 100, , A 0,9, 0,0, 10, , AS200D256 0,9, 0,0, 10, , AS150D256 0,9, 0,0, 10, , AS100D256 0,9, 0,0, 10, , AS56D256 0,9, 0,0, 10, , AS0D256 0,9, 0,0, 10, , AS56D256 0,9, 0,0, 10, , AS100D256 0,9, 0,0, 10, , AS150D256 0,9, 0,0, 10, , AS200D256 [Begin Action 3] 3,0, 0,0, 40 3,1, 0,0, 40 3,2, 0,0, 40 3,3, 0,0, 40 3,4, 0,0, 40 3,5, 0,0, 40 3,6, 0,0, 40 3,7, 0,0, 40 3,8, 0,0, 40 3,9, 0,0, 40 [Begin Action 4] 4,0, 0,0, 50 4,1, 0,0, 50 4,2, 0,0, 50 4,3, 0,0, 50 4,4, 0,0, 50 4,5, 0,0, 50 4,6, 0,0, 50 4,7, 0,0, 50 [Begin Action 13] 6,0, 0,0, 10 6,1, 0,0, 10 6,2, 0,0, 30 6,1, 0,0, 10 6,0, 0,0, 7 6,0, 0,0, 10 6,1, 0,0, 10 6,2, 0,0, 30 6,1, 0,0, 10 6,0, 0,0, 7 6,0, 0,0, 10 6,1, 0,0, 10 6,2, 0,0, 30 6,1, 0,0, 10 6,0, 0,0, 7 6,0, 0,0, 10 6,1, 0,0, 10 6,2, 0,0, 30 6,1, 0,0, 10 6,0, 0,0, 7 6,0, 0,0, 10 6,1, 0,0, 10 6,2, 0,0, 30 6,1, 0,0, 10 6,0, 0,0, 7 6,10, 0,0, 10 6,11, 0,0, 10 6,12, 0,0, 30 6,11, 0,0, 10 6,10, 0,0, 7 6,10, 0,0, 10 6,11, 0,0, 10 6,12, 0,0, 30 6,11, 0,0, 10 6,10, 0,0, 7 6,10, 0,0, 10 6,11, 0,0, 10 6,12, 0,0, 30 6,11, 0,0, 10 6,10, 0,0, 7 6,10, 0,0, 10 6,11, 0,0, 10 6,12, 0,0, 30 6,11, 0,0, 10 6,10, 0,0, 7 6,10, 0,0, 10 6,11, 0,0, 10 6,12, 0,0, 30 6,11, 0,0, 10 6,10, 0,0, 7 6,20, 0,0, 10 6,21, 0,0, 10 6,22, 0,0, 10 6,30, 0,0, 10 6,31, 0,0, 10 6,32, 0,0, 10 6,31, 0,0, 10 6,30, 0,0, 10 6,31, 0,0, 10 6,32, 0,0, 10 6,31, 0,0, 10 6,30, 0,0, 10 6,31, 0,0, 10 6,32, 0,0, 10 6,31, 0,0, 10 6,30, 0,0, 10 6,31, 0,0, 10 6,32, 0,0, 10 6,31, 0,0, 10 6,30, 0,0, 10 6,31, 0,0, 10 6,32, 0,0, 10 6,31, 0,0, 10 6,40, 0,0, 10 6,41, 0,0, 10 6,42, 0,0, 10 6,43, 0,0, 10 6,44, 0,0, 10 LoopStart 6,50, 0,0, 10 6,51, 0,0, 10 6,52, 0,0, 30 6,51, 0,0, 10 6,50, 0,0, 7 [Begin Action 14] 6,0, 0,0, 10, V, AS100D256 6,1, 0,0, 10, V, AS100D256 6,2, 0,0, 30, V, AS100D256 6,1, 0,0, 10, V, AS100D256 6,0, 0,0, 7, V, AS100D256 6,0, 0,0, 10, V, AS100D256 6,1, 0,0, 10, V, AS100D256 6,2, 0,0, 30, V, AS100D256 6,1, 0,0, 10, V, AS100D256 6,0, 0,0, 7, V, AS100D256 6,0, 0,0, 10, V, AS100D256 6,1, 0,0, 10, V, AS100D256 6,2, 0,0, 30, V, AS100D256 6,1, 0,0, 10, V, AS100D256 6,0, 0,0, 7, V, AS100D256 6,0, 0,0, 10, V, AS100D256 6,1, 0,0, 10, V, AS100D256 6,2, 0,0, 30, V, AS100D256 6,1, 0,0, 10, V, AS100D256 6,0, 0,0, 7, V, AS100D256 6,0, 0,0, 10, V, AS100D256 6,1, 0,0, 10, V, AS100D256 6,2, 0,0, 30, V, AS100D256 6,1, 0,0, 10, V, AS100D256 6,0, 0,0, 7, V, AS100D256 6,10, 0,0, 10, V, AS100D256 6,11, 0,0, 10, V, AS100D256 6,12, 0,0, 30, V, AS100D256 6,11, 0,0, 10, V, AS100D256 6,10, 0,0, 7, V, AS100D256 6,10, 0,0, 10, V, AS100D256 6,11, 0,0, 10, V, AS100D256 6,12, 0,0, 30, V, AS100D256 6,11, 0,0, 10, V, AS100D256 6,10, 0,0, 7, V, AS100D256 6,10, 0,0, 10, V, AS100D256 6,11, 0,0, 10, V, AS100D256 6,12, 0,0, 30, V, AS100D256 6,11, 0,0, 10, V, AS100D256 6,10, 0,0, 7, V, AS100D256 6,10, 0,0, 10, V, AS100D256 6,11, 0,0, 10, V, AS100D256 6,12, 0,0, 30, V, AS100D256 6,11, 0,0, 10, V, AS100D256 6,10, 0,0, 7, V, AS100D256 6,10, 0,0, 10, V, AS100D256 6,11, 0,0, 10, V, AS100D256 6,12, 0,0, 30, V, AS100D256 6,11, 0,0, 10, V, AS100D256 6,10, 0,0, 7, V, AS100D256 6,20, 0,0, 10, V, AS100D256 6,21, 0,0, 10, V, AS100D256 6,22, 0,0, 10, V, AS100D256 6,30, 0,0, 10, V, AS100D256 6,31, 0,0, 10, V, AS100D256 6,32, 0,0, 10, V, AS100D256 6,31, 0,0, 10, V, AS100D256 6,30, 0,0, 10, V, AS100D256 6,31, 0,0, 10, V, AS100D256 6,32, 0,0, 10, V, AS100D256 6,31, 0,0, 10, V, AS100D256 6,30, 0,0, 10, V, AS100D256 6,31, 0,0, 10, V, AS100D256 6,32, 0,0, 10, V, AS100D256 6,31, 0,0, 10, V, AS100D256 6,30, 0,0, 10, V, AS100D256 6,31, 0,0, 10, V, AS100D256 6,32, 0,0, 10, V, AS100D256 6,31, 0,0, 10, V, AS100D256 6,30, 0,0, 10, V, AS100D256 6,31, 0,0, 10, V, AS100D256 6,32, 0,0, 10, V, AS100D256 6,31, 0,0, 10, V, AS100D256 6,40, 0,0, 10, V, AS100D256 6,41, 0,0, 10, V, AS100D256 6,42, 0,0, 10, V, AS100D256 6,43, 0,0, 10, V, AS100D256 6,44, 0,0, 10, V, AS100D256 LoopStart 6,50, 0,0, 10, V, AS100D256 6,51, 0,0, 10, V, AS100D256 6,52, 0,0, 30, V, AS100D256 6,51, 0,0, 10, V, AS100D256 6,50, 0,0, 7, V, AS100D256